Add online_mode and velocity_secret config options
Some checks failed
Build JStom / build (push) Failing after 53s

This commit is contained in:
2026-01-26 01:26:02 +00:00
parent d06d9bf9d9
commit e06b356531
5 changed files with 98 additions and 0 deletions

52
scripts/elytra_boost.js Normal file
View File

@@ -0,0 +1,52 @@
const Material = Java.type('net.minestom.server.item.Material');
const Sound = Java.type('net.kyori.adventure.sound.Sound');
const SoundEvent = Java.type('net.minestom.server.sound.SoundEvent');
const Entity = Java.type('net.minestom.server.entity.Entity');
const EntityType = Java.type('net.minestom.server.entity.EntityType');
const Duration = Java.type('java.time.Duration');
server.log("Vanilla Elytra Boost loaded.");
server.on('net.minestom.server.event.player.PlayerUseItemEvent', (event) => {
const player = event.getPlayer();
const item = event.getItemStack();
// 1. Validate Condition
if (item.material().name() !== "minecraft:firework_rocket") return;
if (!player.isFlyingWithElytra()) return;
// 2. Consume Item (if not creative)
if (player.getGameMode().name() !== "CREATIVE") {
player.setItemInHand(event.getHand(), item.withAmount(item.amount() - 1));
}
// 3. Spawn Firework Rocket
// The entity itself handles the boosting physics in Minestom/Client
const rocket = new Entity(EntityType.fromKey("minecraft:firework_rocket"));
const meta = rocket.getEntityMeta();
meta.setFireworkInfo(item);
meta.setShooter(player);
// Spawn at player position
rocket.setInstance(player.getInstance(), player.getPosition());
// Set rocket velocity to fly in look direction
const direction = player.getPosition().direction();
rocket.setVelocity(direction.mul(1.5)); // Adjust rocket speed if needed
// Cleanup: Remove rocket after lifetime (e.g., 1.5s for duration 3)
// Vanilla duration calculation is roughly (FlightDuration + 1) * 10 + random ticks
// 1.5s is a safe average for Duration 3
rocket.scheduleRemove(Duration.ofMillis(1500));
// 4. Play Sound
const launchSound = Sound.sound(
SoundEvent.fromKey("minecraft:entity.firework_rocket.launch"),
Sound.Source.PLAYER,
3.0,
1.0
);
player.getViewers().forEach(v => v.playSound(launchSound, player.getPosition()));
player.playSound(launchSound);
});