Remove base world gen, not needed since a world will be supplied in my usecase
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@@ -29,9 +29,6 @@ public class Main {
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// Create the instance
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InstanceContainer instanceContainer = instanceManager.createInstanceContainer();
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// Set the ChunkGenerator
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instanceContainer.setGenerator(unit ->
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unit.modifier().fillHeight(0, 40, Block.GRASS_BLOCK)
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);
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instanceContainer.setChunkSupplier(LightingChunk::new);
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// Add an event callback to specify the spawning instance (and the spawn position)
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